Winter Shader Pack contains 4 Standard Surface Shaders with snow accumulation and vertex deformation.
Shader Features:
- Snow Accumulation with Vertex Deformation
- Snow Diffuse and Normal Textures
- Snow Wetness
- Standard Diffuse, Normal Map and Occlusion Textures
- Individual Specular and Glossiness control for primary texture and snow textures
- Fixed, Edge and Distance Tessellation with Phong Smoothing
- Custom ShaderGUI for each shader
Pack Contents:
- 4 – Snow Accumulation Shaders (1 Standard Surface Shader, 3 Standard Surface Shaders with Tessellation)
- 4 – Demo Materials each setup for the different type of shaders in this pack
- 4 – Custom ShaderGUI scripts to control each shader in the Unity Editor
- 2 – Snow Textures
- 2 – Snow Normal Maps
- Snow Accumulation Script to show you how to modify the shader values via script
- Dragon 3D Model in FBX format with Albedo, Normal Map, and Occlusion textures
- DX9 and DX11 Demo Scenes with UI controls for shader
- Stationary Camera Orbit Script
Limitations:
- Snow Cover Standard Shader uses Shader Model 3.0
- All three Snow Cover Tessellation Shaders use Shader Model 4.6
This is our first release of this pack. We plan to add more features and variations in the future.